Virtual Reality Therapy (VR) is one of several tools that may be incorporated into treatment when clinically appropriate. It is not a standalone treatment and is not used with every patient. At the practice of Dr. Ginny Estupinian, PhD, ABPP, a board-certified clinical psychologist in Los Gatos, CA, treatment decisions are based first on a comprehensive evaluation and the specific needs of the individual.
VR may be helpful in certain cases involving anxiety, phobias, trauma-related symptoms, stress regulation, or performance-related concerns. However, its use depends on the patient’s symptoms, treatment goals, tolerance, and clinical presentation. Some individuals benefit from VR-based interventions, while others may require different evidence-based approaches.
The goal is never to choose a treatment because of the technology itself. The goal is to select the modality that best fits the patient.
Virtual Reality Therapy (VR) is a technology-assisted method that enables individuals to experience simulated environments in a controlled, structured setting. These environments can be designed to replicate real-world situations or create specific conditions relevant to treatment.
In clinical practice, VR is not used as a treatment on its own. Instead, it may be incorporated into therapy as a tool to support specific interventions when appropriate. The purpose is to help individuals engage with situations, sensations, or scenarios that may be difficult to access, control, or reproduce in real life.
VR can be particularly useful when gradual, controlled exposure or environmental simulation is beneficial to the therapeutic process. However, its use is always determined by clinical judgment and the patient’s individual needs.
VR is one of several tools that may be considered as part of a broader, individualized treatment plan.
Virtual Reality Therapy in this practice is conducted exclusively in the office and is always led by Dr. Estupinian. It is not a remote or self-guided service and cannot be delivered through personal devices or consumer VR systems.
Virtual Reality Therapy is not used as a standalone treatment. It may be incorporated into therapy as one component of a broader, structured treatment plan when clinically appropriate.
Its use is determined after a comprehensive evaluation, based on the individual’s symptoms, treatment goals, and tolerance for this type of intervention. Some patients benefit from VR-based methods, while others do not, and alternative approaches are used when it is not indicated.
When used, VR may support specific aspects of treatment such as controlled exposure, environmental simulation, or targeted skill development. These applications are integrated into therapy alongside other evidence-based methods rather than used in isolation.
In some cases, VR may also be used to support relaxation-based interventions. For example, individuals who are highly anxious or unable to quiet their thoughts may benefit from brief exposure to calming virtual environments while practicing structured breathing or guided relaxation techniques. This use is selective and based on individual response.
Virtual Reality Therapy is not used as a primary or standalone treatment for these conditions. Instead, it may be incorporated selectively within a broader, evidence-based treatment plan when clinically appropriate.
Research supports the use of VR-based interventions across a range of clinical areas. However, in practice, its use depends on the individual’s symptoms, treatment goals, and tolerance. Not all patients benefit from VR, and alternative approaches are used when it is not indicated.
The versatility of VR therapy makes it an excellent tool for addressing a wide range of mental health concerns:

depression
The presence of a condition on this list does not mean Virtual Reality Therapy will be used. Treatment decisions are based on a comprehensive clinical evaluation and what is most appropriate for the individual.
Virtual Reality Therapy is not appropriate for every individual. While some patients benefit from VR-based interventions, others may not tolerate or respond well to this approach.
Some individuals may experience physical discomfort when using VR, including dizziness, disorientation, headaches, or visual strain. For others, the nature of their symptoms or treatment goals may make alternative approaches more effective.
In these cases, other evidence-based methods are used instead. Treatment is always tailored to the individual, and VR is incorporated only when it is clinically appropriate and well tolerated.
When Virtual Reality Therapy is incorporated into treatment, it is introduced gradually and within a structured clinical framework. The process is guided and adjusted based on the individual’s response.
Sessions involving VR typically begin with preparation, including discussion of goals, expectations, and any potential concerns. The virtual environments are then introduced in a controlled, measured way, allowing the individual to engage at a manageable pace.
During this process, therapeutic techniques such as cognitive restructuring, breathing strategies, or other evidence-based methods are applied alongside the VR experience. The focus is not on the technology itself, but on how the individual responds and learns to manage their reactions.
At all times, the level of exposure and intensity is adjusted based on tolerance. If VR is not helpful or well-tolerated, it is discontinued, and alternative approaches are used instead.
Dr. Ginny Estupinian PhD, offers a state-of-the-art Virtual Reality Therapy program designed to provide the most effective and comfortable experience for her clients.
Dr. Estupinian’s VR therapy sessions offer a diverse range of authentic virtual environments where clients can:
Interact with virtual people and placesThese immersive environments are highly customizable. These environments can be adjusted and customized in real time based on the individual’s clinical needs. For example:
Dr. Estupinian utilizes the latest medical-grade wireless VR systems to ensure your therapy sessions are:
During a VR therapy session, you’ll work closely with Dr. Estupinian to:
Identify specific fears or anxiety triggersDr. Estupinian will have complete control over the virtual environment, allowing her to:
For example, if you’re working on overcoming a fear of flying but aren’t ready to experience turbulence, Dr. Estupinian can guarantee a smooth virtual flight. As you progress, she can gradually introduce more challenging elements to build your confidence and resilience.
Virtual Reality Therapy has shown promising results for many individuals struggling with anxiety, phobias, PTSD, and other mental health concerns. If you’re interested in determining whether it is appropriate for your situation, we encourage you to reach out to Dr. Estupinian’s office.
Dr. Estupinian will be happy to:
Our Staff is ready to answer all your virtual reality questions and book your appointment.
Treatment begins with a structured clinical evaluation to determine the most appropriate approach for your specific needs.
Virtual Reality Therapy may be incorporated into treatment when clinically indicated, but it is not used in all cases.
Call 844-802-6512 or book online to schedule a consultation.
No. Virtual Reality Therapy is not used as a standalone treatment. It may be incorporated into therapy as one component of a broader, structured treatment plan when clinically appropriate.
Not necessarily. The use of Virtual Reality Therapy depends on your specific symptoms, treatment goals, and how you respond to different interventions. Many effective treatment plans do not involve VR at all.
No. Virtual Reality Therapy in this practice is conducted exclusively in-office and is always clinician-led. It is not a remote or self-guided service and cannot be delivered through personal VR headsets or gaming systems.
No. All equipment used for Virtual Reality Therapy is provided in-office and is operated by the clinician during sessions.
Virtual Reality Therapy may be incorporated into treatment for conditions such as anxiety disorders, phobias, trauma-related symptoms, stress regulation, and performance-related concerns. However, its use depends on the individual and is not appropriate in all cases.
When used appropriately and under clinical supervision, Virtual Reality Therapy is considered safe. However, some individuals may experience temporary side effects such as dizziness, disorientation, or headaches, which is why its use is carefully monitored.
If Virtual Reality Therapy is not well tolerated, it is not continued. Treatment is adjusted using other evidence-based approaches that are better suited to your needs.
Clinical Virtual Reality Therapy is guided in real time by a licensed psychologist using controlled, therapeutic environments. It is not comparable to consumer VR systems or video games, and it is not used for entertainment purposes.
No single intervention is presented as a cure. Virtual Reality Therapy may support certain aspects of treatment, but outcomes depend on a comprehensive approach tailored to the individual.
This is determined through a structured clinical evaluation. If Virtual Reality Therapy is appropriate, it may be incorporated into your treatment plan. If not, other approaches will be used.
Virtual Reality Therapy is not billed as a separate service. It may be incorporated into therapy when clinically appropriate, and sessions are conducted as part of standard psychological treatment.
This is a private-pay practice and does not bill insurance directly. Some patients may choose to use out-of-network benefits, depending on their individual insurance plan.
Therapy sessions are $300 per 50-minute session. Treatment begins with a structured clinical evaluation to determine the most appropriate approach for your needs.
Payment is accepted via HSA, FSA, major credit cards, and CareCredit.
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